Strategy game

ABSTRACT

A strategy game is disclosed. A Map with strategic worth is used in a paper card game. The General Cards and Soldier Cards have their powers and abilities. A rule for executing layout operations as the game starts is determined. The ability of the military branches must be developed by the ability combination of the military branch. Furthermore, the players may execute the normal mode and war mode alternatively and programs a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as after a city is occupied, unifying the consumption in attack, making an additive and specialized attack. The present invention causes the paper game to become more attractive and worthful for increasing the interest of the consumers in buying and playing. The prior art complex calculation is avoided in the present invention.

BACKGROUND OF THE INVENTION

[0001] 1. Field of the Invention

[0002] The present invention relates to games, and particularly to astrategy game.

[0003] 2. Description of the Related Art

[0004] In General paper card game, the paper cards can be classifiedinto General Cards, Soldier Cards, and Function Cards. In the process ofa game, the General Card and Soldier Cards can be assembled as a troopfor fighting independently. The players control their own troops and usethe function of the Function Card, the object of the game can beachieved. However, the prior strategy game has a disadvantage that theinitial process of drawing cards will induce unfairness between playersso as to affect the interests of the players. Furthermore, the priorturning alternation in a game, the ability and power of each troop isbased on the kind of the General Card and the Soldier Cards. In theprocess of the game, the injuring numbers of the General Cards andSoldier Cards must be recorded. This is time and labor consumed.Moreover, in almost all the paper card games, it is often occurred thatat the later time of the game, a large amount of soldiers are left sothat the process of the game become slow, or no resource can be used sothat the players are lack of interest to play the game. Furthermore,each operation is divided into two stages which are spaced by theoperations of starting, action and ending. The instructions on theFunction Cards are performed based on the timings that the FunctionCards are inserted. The time periods for functioning the Function Cardsare not identical based so that the whole game is confused by toocomplex rules.

SUMMARY OF THE INVENTION

[0005] Accordingly, the primary object of the present invention is toprovide a strategy game, wherein a Map with strategy worth is utilizedin a paper game for increasing the worth and attraction of the papergame. As the game starts, an action of layout is added for increasingthe interest of the game.

[0006] A further object of the present invention is to provide astrategy game, wherein the unbalance condition in the initial of thegame is improved and a unified attack and lose system are design.Thereby, the complex calculation is avoided.

[0007] The other object of the present invention is to provide astrategy game, wherein the players may execute a system of conscription,entering and leaving a city, executing a Function Card for modifying theeffect of attack and defense, getting war trophies as a city isoccupied. The present invention causes the paper game to become moreattractive and worthful for increasing the interest of the consumers.

[0008] According to the present invention, a strategy game is disclosed.A Map with strategic worth is used in a paper card game. A plurality offlag set is prepared. In the initial of the game, after the players drawcards, an attack stage is initiated. The General Cards and Soldier Cardshave their powers and abilities. A rule for executing layout operationsas the game starts is determined. The ability of the military branchesmust be developed by the ability of the military branch combination youpicked out. Furthermore, the players may execute the normal mode and warmode alternatively. In normal mode, a conscription operation can beexecuted so that the Soldier Cards can be added to the troop of theCountry, or the troop may execute the regime action in the war mode. Inthe war mode, the operation of moving a troop, fighting, entering andleaving a city and returning a normal mode can be performed. Themilitary power operation is displayed by the flag representing a troopto be placed on the Map. In war, the fighting process is additive andeach injury causes a lose of a Soldier Card. Therefore, the complexcalculation in the game can be avoided. The present invention programs asystem of conscription, entering and leaving a city, executing aFunction Card for modifying the effect of attack and defense, gettingwar trophies as after a city is occupied, unifying the consumption inattack so as to increase the interest of the players. When the troopbelonging to the player himself occupies all the cities of the opponentin the Map, or all the opponent troops die out, then the player himselfwin the game.

[0009] The various objects and advantages of the present invention willbe more readily understood from the following detailed description whenread in conjunction with the appended drawing.

BRIEF DESCRIPTION OF THE DRAWINGS

[0010]FIG. 1 shows the arrangement of the game of the present invention.

[0011]FIG. 2 is a schematic view showing the Map of the presentinvention.

[0012]FIG. 3 shows the format of the surface of the paper cardsaccording to the present invention.

[0013]FIG. 4 shows a flow diagram of the strategy game of the presentinvention.

DETAILED DESCRIPTION OF THE INVENTION

[0014] In order that those skilled in the art can further understand thepresent invention, a description will be described in the following indetails. However, these descriptions and the appended drawings are onlyused to cause those skilled in the art to understand the objects,features, and characteristics of the present invention, but not to beused to confine the scope and spirit of the present invention defined inthe appended claims.

[0015] The features of the present invention are to induce a Map into aplaying card play and designate a strategy for improving the worth of agame and amusement. To more understand the present invention, in thefollowing, a preferred embodiment will be described in the followingabout the arrangement of play panel and the playing card panel format.

[0016] Referring to FIG. 1, the arrangement of the play panel is that atthe periphery of a Map 10, each player programs a Source 12, a Force 14,a Country 16 and an Ash 18. Referring to FIG. 2, each Map 10 isprogrammed with a plurality of geometrical lattices for constructing aplurality of topography lattices 20. Each topography lattice 20 isfilled with different topography elements so that the whole map is fullywith worth of strategy. The topography elements include cities 22,mountains 24, hills 26, forests 28, plains 30 and ponds 32.

[0017] The panel format of the playing card 34, illustrated in FIG. 3,includes three parts for dividing the class of the playing cards 34which are identified based on the outlook, class, function and historybackground of a playing card 34 so as to give a proper card name 42. Ifthe card name 42 of playing cards 34 are identical, these playing cards34 are classified into three kinds, General Cards, Soldier Cards andFunction Card. The General Card is installed with ability of reignpower, military power, and wisdom. The Soldier Card is classified asclasses, moving molds and moving abilities, such as flying 2 representsthat it may fly through two topography lattices 20. The classes of theSoldier Cards are divided into first class airmen, second class airmen,and third class airmen. The class section of the Function Card isindicated with using periods and extension time. The functionaldescription area 40 of General Card is designed with the class of theplaying card 34. The functional description area 40 of the General Cardis set with siege ability and characteristic attach, etc. The functionaldescription area 40 of the Soldier Card is set with attribute attack ofthe military division. The functional description area 40 of theFunction Card is set with the object using the card and specialfunction.

[0018] The preparation of the play is illustrated in step S10. Eachplayer must prepare at least one hundred playing cards 34 in advance, atleast one Map, and a plurality of flag pairs. In that, the General Cardcan not repeat, and the General Function Cards can not be more thanthree sheets, while the Soldier Cards are not confined. The acquiring ofthe playing cards may buy from other retailers, collecting from otherplayer, or exchanging or wining from other player. Before the game isstarted, the player must provide Maps fairly. The player may select thecities 22 presented in the game and decide the order of alternation.Then in step S20, the player shuffles the playing cards and then arechecked by the opponents. The playing cards 34 are placed on the Source12. Then twenty cards on the Source 12 are placed on the Force 14. Thenin step S30, each playing card 34 on the Force 14 goes into offensivestage sequentially. In this stage, the players may collect General Cardsand sub-General Cards through a collecting process. In the process ofcollecting General Cards, at first, two sheets of first class airmen onthe Force 14 are placed to the Ash 18. Next, one General Card on theForce 14 to the Country 16, and the command for collecting General Cardsis over. Then, the first class airmen are placed on the General Cardselected by the player on the Country 16 unconditionally for forming atroop leading by the General Card. Then the process of collectingsub-General Card, one sheet of first class airman on the Force 14 isplaced on the Ash 18. Next, one of the sub-General Card on the Force 14is placed to a troop selected from the Country 16, and then the commandfor collecting a sub-General Card is over. The number of the SoldierCards lead by the General Card on the Country 16 is decided by theregime ability.

[0019] This process of taking an offensive is a layout action in theinitial stage of the game so that before the game is started, eachplayer has a basic construction, it may increase the speed of the gamegoing into a high tide and affects the ratios of the cards. Furthermore,the initial disequilibrium in the attack and defense at the initialstage of the game.

[0020] After the stage of taking an offensive on the Country by theplayers, the turning alternation process in step S40 is performed. Ineach turn, there are three stages, start, main process, and end and twotime periods are formed. The process is started in step S42, it containsthe process of drawing cards, reversing of General Cards, etc. Thecommand performed in the main process of step S44 includes the steps ofperforming the regime, military power, and Function Cards, then stating,positioning and entering city, and other action for ending the process,i.e., step S46, the time sequences of various Function Cards obeys theprinciple that the next action can be inserted into the any time periodfor action before the former action. The strength and range of theFunction Card is based on the wisdom of the General Card of the troop.Namely, if wisdom is N, the function of the Function Card covers all thetroops with a distance of N to the troop.

[0021] In each turn, the execution of the General Card is based on thearrangement of the General Card. When the playing card 34 is in areverse condition, the General Card is in a condition of performing anaction. Then the playing card 34 is reversed, it representing that theGeneral Card is being performing an action. Therefore, as the executionof the action is accomplished, then the General Card is in a reversecondition. When in this turn, the main process of step S44 is dividedinto a normal mode and a war mode.

[0022] In the turn, the main stage of the step 44 can be divided into anormal mode and a war mode. When the soldier are actuated and theprocess enters into a stage of turn alternation, all the General Card onthe Country 16 are in normal mode.

[0023] As each turn starts, each player needs draws a paper card 34 onthe Source 12, and all the General Cards on the Country 16 are in aninverted condition. Then, the process enters into a main process. In themain process, the normal mode and war mode are performed alternatively.In the turn, as in step S441, each General Card on the Country 16 may betransposed for getting a regime. By this regime, an action ofconscription or entering into a war mode or other function can beperformed. When the conscription is selected, one of the Soldier Card inthe Force 14 is placed on the troop of the Country 16 which has get aregime based on the condition of conscription. With the difference ofconscription levels, the conscription condition is different. In that,the condition for conscripting a first class airmen is to acquire aregime by a General Card, and then the conscripted first class airmen isplaced to the Country 16 from the Force 14. The condition forconscripting a second class airmen is that a General Card acquires aregime, the a Soldier Card of a first class airmen on the Country 16 andthe Force 14 of the Soldier Card on the Country 16 are taken out. Thenthe Soldier Card of the second class airmen is placed on the Country 16.The condition of conscripting a third class airmen is that a GeneralCard acquires a regime, the Forces 14 of the Soldier Cards of the secondclass airmen and third class airmen are taken out. Then the second classairmen of the conscripted third class airmen is place on the Country 16.The combination of the Soldier Cards of each troop must conform theregime of the General Card. Otherwise, the extra Soldier Cards must bedeserted in the Ash 18. Therefore, it is known that in the presentinvention, the construction of a troop has a hierarchy structure,namely, in the construction, the upper level is based on the next levelfor enhancing the troop and forming an upgrading system. Besides, in thepresent invention, the action of each troop is independent. The timesequences of troops are different from one another and the command to beexecuted is also different, but they are not mixed due to interaction.

[0024] When the General Card for transposing selects to enter into a warmode, a flag set is necessary to be assembled to the General Card forfighting. Moreover, a flag set related to the player's fighting troop isplaced on the player himself city 22 or a topography lattices 20adjacent player himself city for indicating that the General Card hasbeen entered into a war mode. In the next turn, the movement,positioning, and entering into a city of this troop is displayed on theposition of the flag set of Map 10. When all the General Cards in theturn of the game is in a transpose condition, then the main stage isover. When the player himself dose not execute any operation, then it isnecessary to declare that the turn of next player is executed after theplayer himself turn is over. In the turn of another player, the playerhimself can not execute the conscription operation.

[0025] Succeeding the normal mode, in the new player himself turn, asillustrated in step 442, the General Card in the war mode may betransposed for getting a military power, while the General Card ofanother player will not get any military power. The operation forexecuting a military power includes movement, returning, common attack,siege, assault, arrow attack, black art attack, magic attack, and lightattacking, etc. As no special item is specified, each military power isneed to be acquired for each military power operation. The militarypower executed by the General Card is determined by the class of thesoldiers and the ability of the General Card. Namely, the military powerof a military branch is operated based on the Soldier Card of themilitary branch. For the troop having a sub General Card, in war, theseparation of a sub General Card must be determined before positioning.The newly separated sub General Card is in a transposed condition. Next,a Soldier Card is selected from the original belonged troop as the trooplead by the sub General Card. Then a flag set representing this subGeneral Card is placed in the topography lattices 20 adjacent to abelonged troop. Other a reign, the separated sub General Card has zerofighting power and wisdom and it can not return to the normal mode.Another, if a special designation of a connection symbol “-” isinstalled on the Soldier Card, then the troop having the Soldier Cardmay retain the military power after the Soldier Card completes anoperation of the military power so that another military power operationcan be executed based on the order of the connection. In the presentinvention, the definition of adjacency includes that the topographylattice of the fighting troop and the nearest four lattices the fightingtroop.

[0026] The execution of the moving military power is that after theGeneral Card of a troop to be moved has acquired a military power, theflag on the Map 10 is moved according to the order of the Soldier Cardshaving a lowest moving ability. The troops only moves toward the legaladjacent topography lattices which do not confined by the militarybranch. After moving through one lattice, the moving ability of thetroop is reduced by 1 until the moving ability of the troop is 0. Then,the troop will be connected to the next military power or positioning.When the flag of the troop is at the city 22 not belong to the playerhimself, three cards on the Source 12 of the player himself is drew tooccupy the city 22 For the military power operation of returning totheir own Country, it is necessary to move the flag of the troopreturning on the Map 10 moves to the city 22 controlled by the playerhimself or the topography lattices 20 of adjacent cities 22 at first,and the troops determines to return before positioning. Meanwhile, theflag set of the General Card on the Map 10 is received so as to returnto the normal mode, and moreover, the General Card is in a transposingcondition. Finally, the returning order is over. Since finally, all themilitary branches are connected to the returning military power, it isnot necessary to indicate on the Soldier Card. In that, troopscontrolled by the sub General Card can not return.

[0027] When the troop of the player himself is accessed to a troop notbelonged to the player himself, it is necessary to determine anattacking object and then to determine an attacking way. When thetopography lattices 20 of the flag of the troop of the player himself isadjacent to the topography lattices 20 of the flag of the troop of otherplayer, in the turn of the player himself, the General Card of the troopmay be transposed so that after acquiring a military power, it make ageneral attack to the adjacent troop not belonging to the playerhimself. Finally, it is positioned. The troop not belonged to the playerhimself and suffering from a general attacking obtains an injuringnumber. When at the same time, a plurality of troops belong to theplayer himself are adjacent to a plurality of troops not belong to theplayer himself, and when the General Card having attacking ability inthe troop belonging to the player himself executes a general attack, theadjacent troop belonging to the player himself will be induced toexecute a general attack to the enclosed troop not belonging to theplayer himself so that the enclosed troop not belonging to the playerhimself will get an attack with an approximate injuring number. In that,the induced number of fighting troop is smaller than or equal to thefighting ability of the General Card getting military power, and thegeneral attack of the induced troop belonging to the player himself doesnot occupy the military power of the General Card in the troop.

[0028] When the Soldier Cards of the troop belonging to the playerhimself includes the military branches which can execute the arrowattack, light attack, black art attack, and magic attack, and thetopography lattices 20 placed the flags of the troop belonging to theplayer himself is within the attack range, after transposing the GeneralCard for getting a military power, the troop having the military branchmakes an arrow attack, light attack, black art attack, and magic attackto the troop not belonging to the player himself in an attack range.Each time, an arrow attack or a light attack is executed, the injuringnumber obtained by the troop not belonging to the player himself isequal to the number of the arrow military branches or light militarybranches. Each time a black art attack is executed, a path is selectedin the attack range so that if a plurality of troop not belonging to theplayer himself is at the topography lattices 20 covered by the path,then each troop not belonging to the player himself will acquire aninjuring number, and the selected path can be reselected as a returningpath or is repeated in one topography lattice 20. Each time, a magicattack is executed, the troop not belonging to the player himself in theattack range and the adjacent troop not belonging to the player himselfacquire an injuring number.

[0029] In the player himself turn, the troop not belonging to the playerhimself suffering from a general attack from the troop belonging to theplayer himself and the attribution attacks from various militarybranches has an injuring number and after the troop belonging to theplayer himself ends the attack, the troop not belonging to the playerhimself placed at least one Soldier Card on the Ash 18 according to theinjuring number. The troop suffering from a light attack places theassigned Soldier Card on the Ash 18 based on the injuring number and thedesignation of the player executing a light attack. In other attackmodes, Soldier Cards of different military branches can be placed on theAsh 18 according to the injuring number. When all the Soldier Card of atroop is placed on the Ash 18, then the General Card of this troop isplaced on the Ash 18 without being used. The determination of the attackobject must be legal. Namely, the attack on the ground can not be usedto attack the troop not belonging to the player himself assembled by themilitary branches which fly on the air.

[0030] Besides, other than aforesaid attack action, in the attack mode,functional attacks can be executed based on special functions of theGeneral Card or according to the content of the Function Card, such asfiring, falling stones, etc. Furthermore, in the wisdom range of theGeneral Card, the General Card having a high wisdom coefficient controlsthe troop of the General Card with a lower wisdom coefficient. In that,the wisdom range is pointed that as the wisdom of a wise general is n,all the troops in n lattice distance from its troop.

[0031] In the turn of the player himself, the General Card of the troopbelonging to the player himself is transposed to acquire a militarypower. A military power operation of assault attack can be executed forentering into the topography lattices 20 of the troop not belonging tothe player himself for assaulting. Now, as a turn is over, the troopbelonging to the player himself which take the assault attack and thetroop not belonging to the player himself being attacked will lose thesoldiers approximately equal to the fighting force of the General Cardof the opponent. This assault condition will retain until one side winthe game, i.e., in the same topography lattice 20, all the Soldier Cardsof one side are deserted to the Ash 18. Other troops belonging to theplayer himself without in the assault condition may transpose in theturn of the player himself for executing an assault attack and then theyare added to the topography lattices 20 which is in an assault conditionso that as the former troops in the assault condition die out, theremained injuring number gives the next troop in the same topographylattices 20. Furthermore, the original assault General Card is appendedto the ordered troop only until as the process returning to the normalmode, they are released. In the next turn of the player himself, theinjuring number of the troop not belonging to the player himself isobtained from the fighting force of the troop continuing the assaultattack until the troop of one side in the topography lattices 20 dieout. Then, the troop belonging to the player himself entering into anassault condition at a timing later than the troop won in the assaultcondition are belonged to the troop wining in the assault condition.Finally, the assault attack is over, and troop are positioned. If thenumber of the Soldier Cards of the concentrated troop is larger than thereign ability of the General Card of the troop wining the assault, thenthe surplus Soldier Cards must be deserted to the Ash 18. The topographylattices 20 in the assault do not be affected by the military power notin assault condition. The General Cards in a topography lattices 20 inan assault condition are all in the transposed condition until theassault condition is over, and the next turn start, the troop is in ananti-transposing condition. For the troops in an assault condition, thecomponents of the Soldier Cards are changed based on the Function Cards.In the present invention, other than the aforesaid assault attack, notroops are overlapped in the same topography lattice 20.

[0032] In the present invention, when the troop belonging to the playerhimself occupies all the cities 22 of the opponent in the Map 10, or allthe opponent troops die out, then the player himself win the game.

[0033] In summary, in the card play of present invention, the power andability are divided, namely, the ability of the military branches mustbe developed by the ability of the military branch. This is firstlydeveloped by the present invention. Moreover, in the present invention,each an injury is induced, it is only necessary to desert a SoldierCard. This is that the unified attack and lose system are firstly usedin the present invention. In the prior art, as the power and ability arecombined, then a complex calculation is necessary. However, this isimproved by the present invention so that the calculation of the wholegame is easy and no surplus memory device is necessary. Furthermore, inthe present invention, the action of each troop is independent, i.e.,the time sequence of each troop is different from others and theinstructions of each troop are also different from others. But noconfusion occurs due to interaction. Therefore, the confusion in thetiming can be improved. Since the injuring numbers of the Soldier Cardsare additive, they may enhance the attack ability. Therefore, in therear age of the game, if the Soldier Cards are used a main power inattack, then the game will not become dull due to a large amountresources.

[0034] Each Map 10 is indicated with the coordinate in the belongedworld map. Therefore, by collecting Map 10, a complete world map of theedition can be get. Thereby, more players has a large space forperforming a strategic game. Each topography element in the Map 10 has astrategic value. The features of each topography element may bedescribed in detail in the following. The city 22 is a base of thenational power, and is a main object to be acquired, which has astrategic feature of a strong defense and a high attack ability. ManyFunction Cards may develop the strongest power by the advantage of thecity 22; while the defect of the city 22 is that the mobility is poorand troop is necessary to protect the city. When the city 22 of theplayer himself is positioned by the troop not belonging to the playerhimself. Then the city 22 is occupied by the opponent and the opponentmay draw three cards from the Source 12 as a war trophies. The mountain24 is a natural shield. Only specific military branches may pass throughthe mountains 24. The feature of the mountain is that it is a blindpoint of all topography element, which is a necessary point used byspecial Function Cards. The hill 26 is a critical point for the layoutof most Function Cards and destroying a battle array. The advantage ofthe higher topography will increase the power and advantage of distancein attack. Therefore, as a war occurs in a large flat field, hills arecritical points to be acquired. Thus, the Function Cards designed forhills have a large power than the general Function Cards. Forests 28have a hidden affect. In general, the forest is used to be installedwith traps. That is, they are the places beneficial for special attacks.The plain 30 has less distinguished features, it is only the Country.Those having numerical superiority may retain in the plain. The waterpools 32 have a strategic worth with respect to the mountains. Ingeneral, the troops move in topography lattices having a distance to thepool with at least one lattice, and only special troops may enter intothe range within one lattice to the pool. Therefore, each topographicelements in the Map 10 has its strategic worth. The player must has awhole apprehension to each topography in the Map so as to acquire anoptimum superiority.

[0035] In the present invention, according to above topography elements,various plane or non-plane moving ways are designed. For example, flyingabove the plain 30, moving along the hill 26, or swimming under water,etc. Furthermore, the mountain 26 may interrupt the plane movement of atroop, and the city 22 may interrupt the non-plane movement of a troop.However, it is a first development in the card game which considers thespace movement. Another, as a city 22 is occupied, the winner may drawthree war trophies. This will increase the interest of the players.

[0036] Although the present invention has been described with referenceto the preferred embodiments, it will be understood that the inventionis not limited to the details described thereof. Various substitutionsand modifications have been suggested in the foregoing description, andothers will occur to those of ordinary skill in the art. Therefore, allsuch substitutions and modifications are intended to be embraced withinthe scope of the invention as defined in the appended claims.

What is claimed is:
 1. A strategy game, wherein each player prepares atleast one hundred paper cards; the cards are classified as GeneralCards, Function Cards, and Soldier Cards; the Soldier Cards areclassified into different military branches, and each military branch isclassified into first class airmen, second class airmen, and third classairmen; the Soldier Cards having different military branches and classestherefore each have different mobilities and can execute differentattack types of the class it belongs and the military branch; whereinthe strategy includes the following steps: preparing at least one Mapand a plurality of flag sets; wherein the Map is formed with a pluralityof topography lattices; and the topography lattices are arranged withvarious topographic elements which are alternatively arranged; theGeneral Card is installed with ability values of reign ability, fightingability and wisdom ability; each player programming a Source, a Force, aCountry and an Ash; each player randomly selecting a city on the Map anddetermining the turning sequence of each player; the paper cards of eachplayer being placed on the Source thereof; and then each player drawinga plurality of paper cards and then placing the cards on the Force; eachplayer executing an action of starting an attack; in this stage, aprocess of recruitment being executed, thereby, the General Card in theForce entering in the Country; then at least one Soldier Card of firstclass airmen being dispatched to the troop controlled by the GeneralCard; at this time, the troop in the Country being in a normal mode; andthe number of the Soldier Cards lead by the General Card being confinedby the reign ability of the General Card; all the players entering intoan alternative turning sequence according to the alternative sequence;each turn being formed by three sequences of starting a turn, mainstage, and ending a turn; as a turn of player himself is taken, theplayer himself declaring that the turn being started; thereby, theGeneral Card of each troop belonging to the player himself in the normalmode of the main stage acquiring a regime; and selectively executing anaction of conscription and executing one region action of entering intoa war mode; at this time, another player can not execute a conscriptionregime; after the player himself completing the regime action, itdeclaring that this turn comes to an end; in executing the conscriptionoperation, the Soldier Cards on the Force being placed to the troopbelonging to the player himself in the Country according to thecondition of the Soldier Cards; in executing the war mode, a flag beingplaced on the General Card of the troop to fight; and a flag withrespect to a troop of player himself to fight being placed on one of thetopography lattice of the city of the player himself and the topographylattice of the adjacent city; in each turn of the player himself, afterthe player himself declaring that the turn starts; the normal mode andwar mode being executed at the same time; wherein each General Card ofeach troop in the war mode can acquire an military power; by executingthe military power, the troop executes one of a plurality of militarypower according to the military branches of the troop and the ability ofthe General Card; in the turn of the player himself, the General Card ofeach troop of another player in the war mode can not acquire a militarypower; wherein the operation of the military power including: a movingoperation, after the General Card of the troop acquires a militarypower, the flag set on the Map being moved based on the Soldier Cardwith a lowest mobility; and when the flag set of the troop beingpositioned on the city not belong to the player himself; it can occupythe city; returning to their own Country; the flag of the troop on theMap returning the normal mode moving to the city controlled by the troopbelong to the player himself or adjacent city and then being positioned,the military power can be acquired and then it selecting to return; atthe same time, the flag of the General Card on the Map are taken awayfor returning to the normal mode; and attacking; the troop having thatattack kind attacking troops not belong to the player himself within itsattacking range and being legal objects so that the troop not belongingto the player himself acquiring an injuring number; at least one SoldierCard of the troop and being attacked being chosen and placed on the Ashin response to the injuring number; when all the Soldier Cards of thetroop not belonging to the player himself and being attacked beingplaced on Ash; the General Card of troop not belonging to the playerhimself being placed on the Ash; and when all the cities of anotherplayer on the Map being occupied and all the troops of another playerdying out; the player himself winning the game.
 2. The strategy game asclaimed in claim 1, wherein the paper cards are sold by retailers; thepaper cards are exchanged between the retailers and players; and thepaper cards are utilized as a prize.
 3. The strategy game as claimed inclaim 1, wherein in the at least one paper cards, no General Card arerepeated, and the number of the Function Cards is not over three.
 4. Thestrategy game as claimed in claim 1, wherein the Function Card is setwith at least using times, objects, special functions and the retainingtime of the function; each of the Function Cards are used in a selectedtime; the timing for using the Function Card obeys a principle of lastin first used; i.e., the last action can be entered before a previousaction to generate an action; and a coverage of the Function Card andthe object capable of being selected are determined based on the wisdomof the General Card of the troop.
 5. The strategy game as claimed inclaim 1, wherein a plurality of Maps are formed as a whole global map;topographic elements on the Map include cities, mountains, hills,forests, plains and pools.
 6. The strategy game as claimed in claim 1,wherein the paper cards are placed before the Source, and processes ofshuffle and reorder the cards are executed by an opponent.
 7. Thestrategy game as claimed in claim 1, wherein in the recruitment stage ofstarting an attack, when General Cards and sub General Cards arerecruited, then two sheets of first class airmen and one sheet of firstclass airmen on the respective Forces are placed on the Ash; thus, theGeneral Cards and sub General Card enter into the Country.
 8. Thestrategy game as claimed in claim 1, wherein the operations of acquiringa regime and a military power are to transpose the General Card toexecute these operations.
 9. The strategy game as claimed in claim 1,wherein a connection is installed in the Soldier Card for installing atleast two military power operations on the Soldier Cards, thereby, thetroop having the Soldier Card retains the military power when theGeneral Card acquires a military power and executes a military poweroperation; thereby, another military power operation connected by theSoldier Card is executed responsive to the connecting order.
 10. Thestrategy game as claimed in claim 1, wherein a condition forconscription is that as each Soldier Card of a first class airmen isconscripted, a regime is utilized; as each Soldier Card of a secondclass airmen is conscripted, a regime is utilized and one sheet ofSoldier Card of a first class airmen on the Country is taken away andplaced on the Force; and as each Soldier Card of a second class airmenis conscripted, a regime is utilized and one sheet of Soldier Card ofthe first class airmen and one sheet of Soldier Card of the second classairmen on the Country is taken away and placed on the Force.
 11. Thestrategy game as claimed in claim 1, wherein the attack operation forexecuting a military power includes a general attack, attribute attacksexecuted by various military branches, and an assault attack; themilitary branches are classified into an arrow military branch, an blackart military branch, a magic military branch, and a light militarybranch for executing an arrow attack, a black art attack, a magicattack, and a light attacking, respectively.
 12. The strategy game asclaimed in claim 11, wherein in the general attack, when the topographylattices of the flag of the troop belonging to the player himself isadjacent to the topography lattices of the flag of the troop notbelonging to the player himself, in the turn of the player himself, theGeneral Card of the troop belonging to the player himself acquires amilitary power, the troop belonging to the player himself makes ageneral attack to the adjacent troop not belonging to the playerhimself; the troop not belonging to the player himself acquires aninjuring number as suffering from a general attack.
 13. The strategygame as claimed in claim 11, wherein when at the same time, a pluralityof troops belong to the player himself are adjacent to a plurality oftroops not belong to the player himself, when the General Card havingattack ability in the troop belonging to the player himself executes ageneral attack, the adjacent troop belonging to the player himself willexecute a general attack to the enclosed troop not belonging to theplayer himself so that the enclosed troop not belonging to the playerhimself gets an attack, wherein the induced number of fighting troop issmaller than or equal to the fighting ability of the General Cardgetting military power, and the general attack of the induced troopbelonging to the player himself does not occupy the military power ofthe General Card in the troop.
 14. The strategy game as claimed in claim11, wherein the attribute attacks executed by various military branchesincludes an arrow attack, a black art attack, a magic attack, and alight attacking, respectively.
 15. The strategy game as claimed in claim14, wherein at each time that the arrow attack is executed, the injuringnumber acquired by the troop not belonging to the player himself isequal to the number of the arrow military branch of the troop belongingto the player himself executing the arrow attack.
 16. The strategy gameas claimed in claim 14, wherein each time the light attack is executed,the injuring number acquired by the troop not belonging to the playerhimself is equal to the number of the light military branch of the troopbelonging to the player himself executing the arrow attack; and thenumber of light military branch to be placed to the Ash responsive tothe injuring number is determined by the troop belonging to the playerhimself.
 17. The strategy game as claimed in claim 14, wherein each timea black art attack is executed, a path is selected in an attack range sothat if a plurality of troop not belonging to the player himself is atthe topography lattices 20 covered by the path, then each troop notbelonging to the player himself will acquire an injuring number, and theselected path is capable of being reselected as a returning path and isrepeated in one topography lattice.
 18. The strategy game as claimed inclaim 14, wherein each time a magic attack is executed, the troop notbelonging to the player himself in the attack range and the adjacenttroop not belonging to the player himself acquire an injuring number.19. The strategy game as claimed in claim 11, wherein in a militarypower operation of assault attack, the troop belonging to the playerhimself which take the assault attack and the troop not belonging to theplayer himself being attacked will lose the soldiers approximately equalto the fighting force of the General Card of the opponent; the assaultcondition will retain until one side win the game, i.e., in the sametopography lattice, all the Soldier Cards of one side are deserted tothe Ash.
 20. The strategy game as claimed in claim 11, wherein othertroops belong to the player himself without in the assault condition istransposed in the turn of the player himself for executing an assaultattack and then they are added to the topography lattices which is in anassault condition so that as the former troops in the assault conditiondie out, the remained injuring number gives the next troop in the sametopography lattices; furthermore, the original assault General Card isappended to the ordered troop only until they are released when theprocess returning to the normal mode; then, the troop belonging to theplayer himself entering into an assault condition at a timing later thanthe troop who won in the assault condition are belonged to the troopwinning in the assault condition.